How about this for a Star Wars survival game?

With Rogue One (official site) less than a month from its theatrical release and Star Wars fever starting to build once again (though not to the levels of the old days when we had decades to get all lathered up between Star Wars movies), thoughts turn to the inevitable game tie-ins, or rather, an obvious lack of them.

As you may know there’s some DLC for Star Wars Battlefront waiting in the wings and a new Lego Star Wars game almost certainly in production, but that looks to be about it as far as sneaking around behind Imperial lines to steal Death Star plans will go. However, what you may not know is that somewhere in an alternative reality, far far away, there’s a Star Wars survival game being dreamed up. Literally, by me : Star Wars Scavengers it’s called and once you’ve read about it you’ll be demanding LucasArts put something like it into production, pronto.

Set on the desert world of Tatooine, the totally made up Star Wars Scavengers allows you to play as Jawas, humans or Tuskens. Being the celebrated scrap hunters of the Star wars universe, Jawas are natural miners and foragers. Not so good at fighting, perhaps, but able to put up a spirited defence when holed up inside a Sandcrawler.

Humans meanwhile are more attuned with farming, whether its to grow produce or extract moisture from the atmosphere. Though better in a fight than the diminutive Jawas, and more able to evade trouble in their X-34 Landspeeders, the typical human settlement is a tricky thing to defend.

Finally of course there are the gravel-voiced Tuskens, known predominately for their raiding abilities, but also notable melon farmers as well. Sandpeople are also able to milk Banthas without threat of injury, which is where blue milk comes from. Master the pasteurisation process and you can make a killing at Mos Eisley. 

As well as searching Tatooine for raw materials, Star Wars survival fans can research and service high-tech items such as droids and vehicles, establish (and attack) settlements and mobile encampments, herd and ride Banthas and Dewbacks, and visit iconic locations such as the Great Pit of Carkoon, Anchorhead and the Jundland Wastes. Even more intriguing is that players can court favour with the game’s NPC factions – the Hutts and the Empire – by taking on missions for them.

Playable in single and multiplayer, Star Wars Scavengers features three distinct gamemodes – a freeplay Survival mode, a team-based Conquest mode in which you have to dominate the other two playable races, and a Story mode, where you have to be the first to locate, capture and hand over (to the Empire, one assumes), a certain couple of droids that were last tracked bickering between themselves in the Dune Sea.

(Star Wars Scavengers does not exist. Repeat: Star Wars Scavengers does not exist! This has all been a cruel trick. There is no Star Wars survival game in development as far as we know.)

Richie Shoemaker

Richie has been writing about games since 1997, spending five years on the staff of PC Zone and more recently writing for Eurogamer. His greatest claim to fame is that Sid Meier once gave him a lift to the pub.

5 thoughts on “How about this for a Star Wars survival game?

  • Nov 27, 2016 at 10:55 am

    Niiice. I like it.

    You could mix it up even more by setting it on Jakku with a greater spread of alien species, and _everyone_ is scavenging from the imperial wreackage. Conquest could be battles over the hulls of various ships and the resources they contain. These could also hold additional hazards like radiation or coolant leaks, a lot of dangerous stuff on a derelict Star Destroyer.

    Possibly allow the players to create their own species with an EVE/City of Heroes style character and power/trait creator.

    Thinking about it….
    I wonder how many uninhabited, but habitable, planets there are in EVE…
    A planetary survival game set in New Eden where success allows the construction of resource harvesters which feed into both the PI section of EVE and whatever connection Legion may make…
    In WH space maybe with sleeper ruins and drones on the surface for a bit of PvE…

    • Nov 27, 2016 at 9:24 pm

      The original draft of the story mentioned DLC based around Dagobah, Endor and Jakku. In fact before I wrote anything down I was thinking only of Jakku. Bu you can’t really have a Star Wars scavenging game without Jawas and there could be quite a neat contract between them, humies and the sandpeeps, no?.

  • Nov 27, 2016 at 10:57 am


    Set it in New Eden’s deep past just after the collapse of the EVE gate and the general fall of civilization.

    • Nov 27, 2016 at 9:19 pm

      Don’t suggest anything to CCP, for God’s sake. They’d spend ten years making, then cancel it 😉

  • Dec 17, 2016 at 10:45 pm

    The LucasArts of the 1990s might have tried something like this.
    EA on the other hand….


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