Hellion creeps closer towards Early Access

Great news: promising space survival game Hellion will be playable next week! Unfortunately you’ll have to be in Croatia to play it. That’s not to say being in Croatia is bad, but it is if you’re not and you really, really, really want to play Hellion like I do. 

What I’m trying to get across without lazily duplicating a press release is that Hellion will be on show at the Reboot InfoGamer Conference, held from November 8 – 13 in Zagreb. Apparently it’s another step in the game’s development journey, the next of which, according to Marko Smiljanic of Zero Gravity, will be it’s Early Access release on Steam, which we can assume to be scheduled for early next year given that the release quotes “early 2016”, which has to be an obvious typo.

There are of course quite a few space-themed survival games currently being accessed early in their development [insert No Man’s Sky joke here], but what makes Hellion interesting is it’s background lore, which although relying heavily on the old space Noah trope, sets up a compelling background of ruin, betrayal and desperation, from which the various factions must find resources to scavenge in order survive against the harsh environment and even harsher (no doubt) bands of human players. I particularly like the idea that the player wakes up to find themselves, not in some untamed wilderness across which humans must fight to survive, but in a system already ravaged by war before humans have even had the chance to pitch their tents. Bleak stuff. Reminds me of what first appealed to me about Eve Online before that was released.

Lazy cut-and-paste from press release follows:

A solar system thousands of light years from Earth, Hellion is the destination of the first interstellar colonization mission of the 23rd century. A million colonists, suspended in cryogenic hibernation, wake up a century later and find themselves trapped in a nightmare. Instead of grand habitats and planets waiting to receive new settlers, there is only evidence of devastation and conflict everywhere with ruins, debris fields and empty stations. With no trace of UN officials, corporate representatives, engineers, scientists or law enforcement troops, and a rescue operation over half a century away, colonists turn to scavenging, stealing and outright violence. Others try to live in a more civilized way and begin uncovering the truth behind the largest disaster in human history.


Richie Shoemaker

Richie has been writing about games since 1997, spending five years on the staff of PC Zone and more recently writing for Eurogamer. His greatest claim to fame is that Sid Meier once gave him a lift to the pub.

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